Space shooting fun with Storyline 360 Dials

maranr Articulate Storyline, Demos, Gamification 0 Comments

I have been playing with Storyline 360 new Dial feature and it has been a lot of fun. In this first demo I have built a 360 degree space shooter where you can fly around the galaxy and shoot stuff. I use a dial for the ship and move the background as a group depending on which direction I am pointing. I have tried to incorporate some of the new collision detection functionality (when two objects intersect). It is a bit wonky when objects are grouped but it works part of the time. I still need to work on the positioning of the background since it gets out of sync after a while but I imagine it has to do with the length of my motion paths which are not easy to manipulate.

Take a look at it in action here.

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